接上篇:stm32f429移植uGUI(上篇) $ c! \, P& k$ W/ j" h1 V2 f8 w, O int main(void)里面需要拷贝的有4 P4 x" K, T" b" L0 J9 T6 q3 B /* Init ?UI */ UG_Init(&gui,(void(*)(UG_S16,UG_S16,UG_COLOR))pset,240,320);" W8 p: h, F! D2 s( l8 U5 _/ i# v /* Init Touch */ // IOE_Config();3 o! S: P, Y/ G" ~ ! V6 o7 d0 V, c7 z* ] /* Register hardware acceleration */( i& Y2 O$ f. f: C8 L UG_DriverRegister( DRIVER_DRAW_LINE, (void*)_HW_DrawLine ); UG_DriverRegister( DRIVER_FILL_FRAME, (void*)_HW_FillFrame );2 S5 l- S3 T) B7 w3 x( M UG_DriverEnable( DRIVER_DRAW_LINE ); UG_DriverEnable( DRIVER_FILL_FRAME );6 V: x! y: _. g$ f- @ I& G3 t . g& }/ _. |; G( p) m7 k/ e2 c /* Init SysTick (100Hz) */ systick_init();/ x, W8 T9 x g 8 ^1 |# }8 F1 f' N; B, h /* Clear Screen */ ltdc_draw_layer(LAYER_1); ltdc_show_layer(LAYER_1);1 \2 {1 q% K" L& J7 S: G3 H6 x UG_FillScreen( C_BLACK ); Z2 S% n8 j6 k, U' E: C" E /* Create Window 1 */# z4 Z- G5 ~# Y# @ UG_WindowCreate( &window_1, obj_buff_wnd_1, MAX_OBJECTS, window_1_callback ); UG_WindowSetTitleText( &window_1, "?UI @ STM32F429" ); UG_WindowSetTitleTextFont( &window_1, &FONT_12X20 ); }! q/ q! j8 O. o$ j1 R8 D" W /* Create some Buttons */ UG_ButtonCreate( &window_1, &button1_1, BTN_ID_0, 10, 10, 110, 60 ); UG_ButtonCreate( &window_1, &button1_2, BTN_ID_1, 10, 80, 110, 130 );+ a) b! h H t' {1 U UG_ButtonCreate( &window_1, &button1_3, BTN_ID_2, 10, 150, 110,200 ); UG_ButtonCreate( &window_1, &button1_4, BTN_ID_3, 120, 10, UG_WindowGetInnerWidth( &window_1 ) - 10 , 60 ); UG_ButtonCreate( &window_1, &button1_5, BTN_ID_4, 120, 80, UG_WindowGetInnerWidth( &window_1 ) - 10, 130 );! _4 ~" ?. f' y( l UG_ButtonCreate( &window_1, &button1_6, BTN_ID_5, 120, 150, UG_WindowGetInnerWidth( &window_1 ) - 10, 200 );* z) P- Z/ Q; w: P /* Configure Button 1 */ UG_ButtonSetFont( &window_1, BTN_ID_0, &FONT_12X20 );- ]1 O* t/ ~% k* |/ x UG_ButtonSetBackColor( &window_1, BTN_ID_0, C_LIME ); UG_ButtonSetText( &window_1, BTN_ID_0, "Green\nLED" );& b, ?+ R+ R6 B& b" c2 g /* Configure Button 2 */ UG_ButtonSetFont( &window_1, BTN_ID_1, &FONT_12X20 );0 S& A% z9 S& C. S/ u8 r UG_ButtonSetBackColor( &window_1, BTN_ID_1, C_RED ); UG_ButtonSetText( &window_1, BTN_ID_1, "Red\nLED" );% Z( t2 a; P+ D( E; T9 q0 d. F& W /* Configure Button 3 */ UG_ButtonSetFont( &window_1, BTN_ID_2, &FONT_12X20 );/ ~% e2 V7 h6 P UG_ButtonSetText( &window_1, BTN_ID_2, "About\n?UI" );. E p: a4 O/ ^7 A7 {/ u" z' x UG_WindowShow( &window_1 ); /* Configure Button 4 */: {& ^: q H. Z. w- b UG_ButtonSetFont( &window_1, BTN_ID_3, &FONT_12X20 ); UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED ); UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" );- n0 y1 y0 K& Z: Q* E /* Configure Button 5 */ UG_ButtonSetFont( &window_1, BTN_ID_4, &FONT_8X14 );9 D/ s" o! o( c UG_ButtonSetText( &window_1, BTN_ID_4, "Start\nBenchmark" );9 v( _9 d) A7 a g* \( l1 T% b /* Configure Button 6 */ UG_ButtonSetFont( &window_1, BTN_ID_5, &FONT_10X16 );- C- s) E3 v5 _1 b UG_ButtonSetText( &window_1, BTN_ID_5, "Resize\nWindow" );7 A& r5 _( }7 p7 V & l! z/ p% B8 h* Z& F /* -------------------------------------------------------------------------------- */ /* Create Window 2 (?UI Info) */ /* -------------------------------------------------------------------------------- */' _$ \. C2 o. n4 E3 Y* P& h2 ` UG_WindowCreate( &window_2, obj_buff_wnd_2, MAX_OBJECTS, window_2_callback );# ~, A o2 X9 L {- ?+ S) @ UG_WindowSetTitleText( &window_2, "Info" ); UG_WindowSetTitleTextFont( &window_2, &FONT_12X20 );2 e8 `8 M0 M" Q/ S# q UG_WindowResize( &window_2, 20, 40, 219, 279 );4 G0 [' f0 W& t' h; c /* Create Button 1 */, G+ W" H& @+ u/ H% }9 T! r) i UG_ButtonCreate( &window_2, &button2_1, BTN_ID_0, 40, 150, UG_WindowGetInnerWidth( &window_2 )-40, 200 ); UG_ButtonSetFont( &window_2, BTN_ID_0, &FONT_22X36 ); UG_ButtonSetText( &window_2, BTN_ID_0, "OK!" ); 8 E1 @! i4 d: ` /* Create Textbox 1 */ UG_TextboxCreate( &window_2, &textbox2_1, TXB_ID_0, 10, 10, UG_WindowGetInnerWidth( &window_2 )-10, 40 );/ k: s1 m) f) @ UG_TextboxSetFont( &window_2, TXB_ID_0, &FONT_16X26 ); UG_TextboxSetText( &window_2, TXB_ID_0, "?UI v0.3" );# \& u3 y5 n9 J8 s8 ~* C8 M2 R UG_TextboxSetAlignment( &window_2, TXB_ID_0, ALIGN_TOP_CENTER ); /* Create Textbox 2 *// A, M, u" k' Q- i2 j/ B- t& L UG_TextboxCreate( &window_2, &textbox2_2, TXB_ID_1, 10, 125, UG_WindowGetInnerWidth( &window_2 )-10, 135 );3 P/ A$ M( i q, p UG_TextboxSetFont( &window_2, TXB_ID_1, &FONT_6X8 ); UG_TextboxSetText( &window_2, TXB_ID_1, "www embeddedlightning com" ); UG_TextboxSetAlignment( &window_2, TXB_ID_1, ALIGN_BOTTOM_CENTER ); UG_TextboxSetForeColor( &window_2, TXB_ID_1, C_BLUE );0 U: U/ I0 W# r) X# K4 Y UG_TextboxSetHSpace( &window_2, TXB_ID_1, 1 ); ) m z9 } X: c; t& G! `. N) q- i /* Create Image 1 */! b6 E% S! K( F: q* w6 c UG_ImageCreate( &window_2, &image2_1, IMG_ID_0, (UG_WindowGetInnerWidth( &window_2 )>>1) - (logo.width>>1), 40, 0, 0 );2 x9 s' R0 G9 E. p0 j UG_ImageSetBMP( &window_2, IMG_ID_0, &logo ); 5 ~+ l% m$ L6 i7 z /* -------------------------------------------------------------------------------- */ /* Create Window 3 (Benchmark Result) */# p: A5 E$ @7 Q$ ?. R7 k6 p /* -------------------------------------------------------------------------------- */ UG_WindowCreate( &window_3, obj_buff_wnd_3, MAX_OBJECTS, window_3_callback );2 l: C% q+ @$ o2 g UG_WindowSetTitleText( &window_3, "Benchmark Result" );, Y; d% y4 G5 {8 b6 e$ f& O/ n UG_WindowSetTitleTextFont( &window_3, &FONT_10X16 ); UG_WindowResize( &window_3, 20, 90, 219, 230 );. }4 n' V4 z) Y! ~% o2 P /* Create Textbox 1 */ UG_TextboxCreate( &window_3, &textbox3_1, TXB_ID_0, 5, 10, UG_WindowGetInnerWidth( &window_3 )-5, 60 );: B h& V6 y. h2 l. W UG_TextboxSetFont( &window_3, TXB_ID_0, &FONT_12X20 ); UG_TextboxSetText( &window_3, TXB_ID_0, "Result:\n99999 frm/sec" ); UG_TextboxSetAlignment( &window_3, TXB_ID_0, ALIGN_TOP_CENTER ); 4 K* b2 ~% B0 |( v /* Create Button 1 */8 X* S- `' g" H+ \8 ^ UG_ButtonCreate( &window_3, &button3_1, BTN_ID_0, 40, 65, UG_WindowGetInnerWidth( &window_3 )-40, 100 ); UG_ButtonSetFont( &window_3, BTN_ID_0, &FONT_12X16 );: s- ?$ G* s$ a# F! D UG_ButtonSetText( &window_3, BTN_ID_0, "OK!" ); /* -------------------------------------------------------------------------------- */ /* Start demo application */ /* -------------------------------------------------------------------------------- */( O1 v4 k5 N1 b% N8 Z /* Show Window 1 */ UG_WindowShow( &window_1 ); UG_WaitForUpdate();5 U8 W* [& I6 g( F6 o' ^ /* Initialize FSM */ next_state = STATE_MAIN_MENU;: T, u; I7 h1 q4 j state = !STATE_MAIN_MENU;9 ^& d5 p+ B1 H" K' @ while(1) { static int frm_cnt;9 r4 J3 O" y0 ^: ^% s /* Do we change the state? */ if ( next_state != state )' }5 t. H$ @2 m2 t { /* Initialize the next state */ switch ( next_state ) {3 O0 y! d w& d2 D7 i case STATE_MAIN_MENU: {! @( b% q$ ?# L6 \" [+ c /* Nothing to do */ break;8 Y2 I0 i8 D8 `. |- ] } case STATE_BENCHMARK_RUN:1 H- L. w7 s" N. h% k+ Q5 h6 W {+ Z$ T7 \9 r, r$ [) C' H u /* Clear layer 2 */9 ]# i# ~4 V. C" J ltdc_draw_layer( LAYER_2 ); UG_FillScreen( C_BLACK ); $ @- w( w6 h9 C5 i, |4 s) C /* Fade to layer 2 */% |3 s/ K5 _5 p, j! L. G ltdc_fade_to_layer( LAYER_2 ); /* Reset the frame counter */ frm_cnt = 0; 4 h: }9 i: S! w! n /* Run benchmark for 5 seconds */9 L, T9 e3 b6 w& X9 q timer = 500; break; }! P* @% S. N! N2 a, Y% m6 t case STATE_BENCHMARK_RESULT: { /* Nothing to do */ break;; g# B; `' M3 ]9 l& a. {: |3 u3 F }/ ]5 }" Z5 Z* g6 [ }, o- B0 C+ t- K- A9 }. A* o/ g" A5 k% h state = next_state; }0 t: k5 ~) A0 ` /* FSM */3 b ]( e7 R, v switch ( state )/ P' T/ p) d- X" S9 P' g { /* Run the benchmark */# G, h4 N! I8 m0 d4 |0 W) ] case STATE_BENCHMARK_RUN:$ ^+ b1 W% v5 [6 I! o7 Z+ P- O" y7 a3 @' ^ { xs = randx() % 240; xe = randx() % 240;: ~7 W2 l! |7 z u" \, v ys = randx() % 320;+ H$ O( G# K# d, F s3 \7 i* I ye = randx() % 320; c = randx() % 0xFFFFFF; UG_FillFrame( xs, ys, xe, ye, c );. H) \5 t, u. Q, h, A/ L0 b# g frm_cnt++; ' m* R" ^5 y8 h/ c) d8 m& S6 j0 H if ( !timer ) next_state = STATE_BENCHMARK_RESULT; break; }: C3 |% ]4 L* f5 Q" R& t: S# k /* Show benchmark result */& B6 S, m( x3 `8 X; C+ ~ case STATE_BENCHMARK_RESULT: {; s d7 N/ [: A7 ~' o/ q sprintf( result_str, "Result:\n%u frm/sec", frm_cnt/5 ); UG_TextboxSetText( &window_3, TXB_ID_0, result_str ); /* Fade to layer 1 */. k3 ^5 { o: L: p ltdc_draw_layer( LAYER_1 ); ltdc_fade_to_layer( LAYER_1 ); /* Show benchmark result */8 Y. o% u/ q$ x$ l) U UG_WindowShow( &window_3 );5 b3 [# N. J) l. A" J0 ^ next_state = STATE_MAIN_MENU; break;) | @; E: y) K. K. H! \ p }- e: r4 p9 \4 J' D case STATE_MAIN_MENU: { /* Let ?UI do the job! */( h/ W% U( O- K2 p8 @5 p M break;6 |2 D- V# F5 B+ ~ } L) ]$ S( U. s7 n! U } R! g5 I; {' t$ @# t }5 \% i# I) Z/ [0 V 拷贝完成,按照我提供的代码更改一下,就可以编译运行了。8 H9 U; f& G* o( v6 A" B' i% X ? 后面有时间继续深入研究一下。2 G& Q' A( M( s - l$ U, w9 }% T0 g, [ 附工程文件下载/ d, v: ~& Z+ G' o- `6 c3 z |
楼主,同一个主题的,可以在一个帖子里修改完成的! |
是吗,我在别的论坛首发的,那个论坛就有字数限制的 |
这个论坛,帖子有3000字的字数限制 |
是的 |
这个论坛,帖子有3000字的字数限制 |
是的哦,,,, |
STM32F3DISCOVERY + UCGUI3.90A的移植(源码+视频)
STM32MP135F-DK开发板评测-Linux系统下基于gtk的计算器应用
STM32MP135F-DK开发板评测-Linux系统下的GTK计算器
STM32MP135F-DK开发板评测-裸机LTDC亮屏
基于STM32GUI TouchGFX 屏幕切换功能经验分享
STM32 GUI开发技能分享
X-NUCLEO-GFX01M1 开发板的 GUI 开发流程介绍
STM32 TouchGFX经验分享(一)
STM32 TouchGFX经验分享(二)
STM32 TouchGFX经验分享(三)